![]() With port-forwarding enabled in your router, your friends can connect over the internet and you don't have to forward internet traffic to your personal computer.Īnother use-case is to connect as a client and hook it up to a bounch of hardware that changes depending on the game state. The purpose of this would be to have a small inexpensive always-on computer with your gloomhaven game state (like a raspberry pi). This project provides an open source alternative to talk to the application "Gloomhaven Helper".Ī simple example would be to run a headless server (no GUI) and connect to it with your clients. ![]() Plus, both have the fun RNG both in what cards enemies draw each turn and the modifier decks.Supports Gloomhaven Helper with network sync up to version 8.4.x GM mode with no retirements ever really just changes based on what party members you decide to use together. Plus, some random events might appear in some games and not the others that spawn side quests. The only differences are when you get characters unlocked in the campaign as there is some variability in that, and you can vary your scenario play order to some degree. Some of the goals are really hard to do until you unlock a character that does that thing a lot though so don't freak out when you see some of the requirements.īoth will be the same thing every single time. In GM mode, the game will tell you what you have to do while playing scenarios to unlock new classes (things like use poison X times, control enemies X times, etc), but it'll take you several scenarios to reach any of the goals. ![]() In the campaign, you choose between two randomly rolled personal quests that will unlock either a new class or a new quest. The main difference is how you unlock the classes. I want to say you start with them in GM too. Yes, you start with the same 6 in the campaign every single time. ![]()
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